GEJM
1.0.0.0
a 2D platformer made by students
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Variables
collisionState :
Creature
controllerState :
Controller
creature :
Controller
destroyed :
Object
fontVector :
SDLWrapper
health :
Creature
height :
Object
invFrames :
Creature
invTimer :
Creature
isAlive :
Creature
isInvulnerable :
Creature
levelTextureVector :
SDLWrapper
maxSpeed :
Controller
menuTextureVector :
SDLWrapper
prevX :
Object
prevY :
Object
renderer :
SDLWrapper
speedX :
Creature
speedY :
Creature
wasInvulnerable :
Creature
width :
Object
window :
SDLWrapper
x :
Object
y :
Object
Generated by
1.8.11