GEJM
1.0.0.0
a 2D platformer made by students
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a
c
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f
g
h
i
j
l
m
o
p
q
r
s
t
u
v
w
x
y
~
Here is a list of all documented class members with links to the class documentation for each member:
- a -
addCollisionState() :
Creature
- c -
Coin() :
Coin
collisionState :
Creature
control() :
Controller
,
PlayerController
Controller() :
Controller
controllerState :
Controller
creature :
Controller
Creature() :
Creature
- d -
destroy() :
Object
destroyed :
Object
drawLoop() :
ViewModel
- f -
fontVector :
SDLWrapper
- g -
Game() :
Game
gameLoop() :
Game
gameOver() :
Game
getCoins() :
PlayerCreature
getCollisionState() :
Creature
getControllerState() :
Controller
getCreature() :
Controller
getDestroyed() :
Object
getGameState() :
Game
getHasEnded() :
Game
getHealth() :
Creature
getHeight() :
Object
getIsAlive() :
Creature
getIsInvulnerable() :
Creature
getLevelCoins() :
Game
getLevelHeight() :
Game
getLevelWidth() :
Game
getObjectList() :
Game
getPlayerController() :
Game
getPosAlpha() :
Game
getPosUpdated() :
Game
getPrevX() :
Object
getPrevY() :
Object
getSpeedX() :
Creature
getSpeedY() :
Creature
getTicks() :
Timer
getWasInvulnerable() :
Creature
getWidth() :
Object
getX() :
Object
getY() :
Object
goLeft() :
Controller
goRight() :
Controller
- h -
handleEvents() :
ViewModel
health :
Creature
height :
Object
hurt() :
Creature
- i -
InitError() :
InitError
invFrames :
Creature
invTimer :
Creature
isAlive :
Creature
isInvulnerable :
Creature
isPaused() :
Timer
isStarted() :
Timer
- j -
jump() :
PlayerController
- l -
levelTextureVector :
SDLWrapper
loadLevel() :
Game
loadLevelTextures() :
SDLWrapper
loadTextureFromFile() :
SDLWrapper
loadTextureFromRenderedText() :
SDLWrapper
- m -
maxSpeed :
Controller
menuTextureVector :
SDLWrapper
MonsterCreature() :
MonsterCreature
moveBy() :
Creature
- o -
Object() :
Object
onCollision() :
Creature
,
MonsterCreature
,
PlayerCreature
operator=() :
Controller
,
Creature
,
MonsterCreature
,
Physics
,
PlayerController
,
Trigger
,
ViewModel
- p -
pause() :
Timer
pauseGame() :
Game
Physics() :
Physics
PlayerController() :
PlayerController
PlayerCreature() :
PlayerCreature
prevX :
Object
prevY :
Object
- q -
quitToMenu() :
Game
- r -
renderer :
SDLWrapper
resumeGame() :
Game
- s -
savePrevious() :
Creature
,
Object
SDLWrapper() :
SDLWrapper
setSpeedVector() :
Creature
SolidObject() :
SolidObject
speedX :
Creature
speedY :
Creature
start() :
Timer
startGame() :
Game
stop() :
Timer
stopGoing() :
Controller
- t -
Timer() :
Timer
Trigger() :
Trigger
trigger() :
Trigger
- u -
unloadLevel() :
Game
unloadLevelTextures() :
SDLWrapper
unpause() :
Timer
untrigger() :
Trigger
update() :
Physics
- v -
ViewModel() :
ViewModel
- w -
wasInvulnerable :
Creature
what() :
InitError
width :
Object
window :
SDLWrapper
wonGame() :
Game
- x -
x :
Object
- y -
y :
Object
- ~ -
~Coin() :
Coin
~Controller() :
Controller
~Creature() :
Creature
~Game() :
Game
~InitError() :
InitError
~MonsterCreature() :
MonsterCreature
~Object() :
Object
~Physics() :
Physics
~PlayerController() :
PlayerController
~PlayerCreature() :
PlayerCreature
~SDLWrapper() :
SDLWrapper
~SolidObject() :
SolidObject
~Trigger() :
Trigger
~ViewModel() :
ViewModel
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