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GEJM
1.0.0.0
a 2D platformer made by students
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This is the complete list of members for PlayerCreature, including all inherited members.
| addCollisionState(CollisionState state) | Creature | |
| collisionState | Creature | protected |
| Creature(double x=0.0, double y=0.0, double width=1.0, double height=1.0, Uint8 health=1) | Creature | |
| destroy() | Object | |
| destroyed | Object | protected |
| getCoins() const | PlayerCreature | |
| getCollisionState() const | Creature | |
| getDestroyed() const | Object | |
| getHealth() const | Creature | |
| getHeight() const | Object | |
| getIsAlive() const | Creature | |
| getIsInvulnerable() const | Creature | |
| getPrevX() const | Object | |
| getPrevY() const | Object | |
| getSpeedX() const | Creature | |
| getSpeedY() const | Creature | |
| getWasInvulnerable() const | Creature | |
| getWidth() const | Object | |
| getX() const | Object | |
| getY() const | Object | |
| health | Creature | protected |
| height | Object | protected |
| hurt(Sint8 damage) | Creature | |
| invFrames | Creature | protected |
| invTimer | Creature | protected |
| isAlive | Creature | protected |
| isInvulnerable | Creature | protected |
| moveBy(double x, double y) | Creature | |
| Object(double x=0.0, double y=0.0, double width=1.0, double height=1.0) | Object | |
| onCollision(SolidObject *collider) override | PlayerCreature | virtual |
| operator=(Creature const &)=delete | Creature | |
| PlayerCreature(double x=0.0, double y=0.0, double width=1.0, double height=1.0, Uint8 health=3) | PlayerCreature | |
| prevX | Object | protected |
| prevY | Object | protected |
| savePrevious() override | Creature | virtual |
| setSpeedVector(double x, double y) | Creature | |
| SolidObject(double x=0.0, double y=0.0, double width=1.0, double height=1.0) | SolidObject | |
| speedX | Creature | protected |
| speedY | Creature | protected |
| wasInvulnerable | Creature | protected |
| width | Object | protected |
| x | Object | protected |
| y | Object | protected |
| ~Creature() | Creature | virtual |
| ~Object() | Object | virtual |
| ~PlayerCreature() | PlayerCreature | |
| ~SolidObject() | SolidObject | virtual |
1.8.11