5 #include "SDLWrapper.h" 11 enum class TextAlignment
69 bool hasDrawnPauseMenu;
94 int otherCountedFrames;
127 void drawPauseMenu();
151 void drawButton(
int buttonX,
int buttonY,
int buttonWidth,
int buttonHeight, SDL_Texture* texture,
void(
Game::*onClick)());
161 void drawText(
int x,
int y, SDL_Texture* texture, TextAlignment align = TextAlignment::Center);
176 #endif // VIEWMODEL_H
Definition: SDLWrapper.h:63
Definition: ViewModel.h:22