5 #include "SDLWrapper.h"    11 enum class TextAlignment
    69     bool hasDrawnPauseMenu;
    94     int otherCountedFrames;
   127     void drawPauseMenu();
   151     void drawButton(
int buttonX, 
int buttonY, 
int buttonWidth, 
int buttonHeight, SDL_Texture* texture, 
void(
Game::*onClick)());
   161     void drawText(
int x, 
int y, SDL_Texture* texture, TextAlignment align = TextAlignment::Center);
   176 #endif // VIEWMODEL_H 
Definition: SDLWrapper.h:63
Definition: ViewModel.h:22