1 #ifndef PLAYERCREATURE_H 2 #define PLAYERCREATURE_H 51 #endif // PLAYERCREATURE_H Definition: Creature.h:74
double x
Definition: Object.h:83
double width
Definition: Object.h:93
double height
Definition: Object.h:98
Uint32 getCoins() const
Definition: PlayerCreature.cpp:76
double y
Definition: Object.h:88
Definition: SolidObject.h:9
Definition: PlayerCreature.h:11
~PlayerCreature()
Definition: PlayerCreature.cpp:28
PlayerCreature(double x=0.0, double y=0.0, double width=1.0, double height=1.0, Uint8 health=3)
Definition: PlayerCreature.cpp:18
Uint8 health
Definition: Creature.h:194
void onCollision(SolidObject *collider) override
Definition: PlayerCreature.cpp:39