1 #ifndef PLAYERCONTROLLER_H 2 #define PLAYERCONTROLLER_H 4 #include "Controller.h" 5 #include "PlayerCreature.h" 7 #include <SDL_keyboard.h> 8 #include <SDL_events.h> 70 double jumpShortSpeed;
84 #endif // PLAYERCONTROLLER_H PlayerController(PlayerCreature *creature)
Definition: PlayerController.cpp:15
void jump()
Definition: PlayerController.cpp:38
Definition: PlayerController.h:13
PlayerController & operator=(PlayerController const &)=delete
Definition: Controller.h:33
Definition: PlayerCreature.h:11
void control() override
Definition: PlayerController.cpp:75
~PlayerController()
Definition: PlayerController.cpp:29
Creature * creature
Definition: Controller.h:77