GEJM  1.0.0.0
a 2D platformer made by students
GameDefs.h
1 #ifndef GAMEDEFS_H
2 #define GAMEDEFS_H
3 
4 #include <SDL_stdinc.h>
5 
6 //#define DEBUGGAME /* Uncomment to add debug info */
7 
12 namespace GameDefinitions //TODO: Load informations from file
13 {
14  //Game strings
15  char const *const gameTitle = "GEJM";
16  char const *const gameSubtitles[] =
17  { "or: Why we regret we decided to make a platformer",
18  "a simple platformer made by poor students",
19  "made by Michal Lesniak and Dominik Paluch" };
20  int const gameSubtitlesSize = 3;
21  char const *const gameLost = "YOU DIED";
22  char const *const gameWon = "YOU WIN";
23 
24  //Screen dimension constants
25  const int screenWidth = 640;
26  const int screenHeight = 480;
27  const int scale = screenHeight/16; // 30 for 480
28 }
29 #endif // GAMEDEFS_H
Definition: GameDefs.h:12